The Keypunch operator
During the late 1970’s, the BN used a yard management software called
C.O.M.P.A.S.S. which involved the high technology of the time, the IBM punch
card. Every work station that had responsibility for reporting anything to
C.O.M.P.A.S.S. was outfitted with a IBM 029 Keypunch machine. The machine
itself had room for a stack of about 500 cards to process, as well as an output
tray, catchbasin for the square dots that resulted in the punching of the
holes, as well as a full QUERTY Keyboard with a numeric pad on the side. . It also had a dupe key which would duplicate
the previous card’s input data. To make
the operator’s task easier, the machine could be programmed by using a
Cylindered drum with a prepunched card on it. This would automatically stop the
cards at the location where the operator would need to input data. Depending on
the task being performed, we had a choice of several drums.
The theory of reporting everything to C.O.M.P.A.S.S. was to have an accurate paper record of what
was out in the rail yard at any given time. Some tasks would generate a
response for the next station. It was the Keypunch operator’s job to report all
train arrivals and departures to C.O.M.P.A.S.S.
If you were reporting a departure, you typed the departure time and date
into the header card, and fed it and the train consist cards to the
printer/computer. This would read the time, and the card consist, process it so
those rail cars were no longer at your station’s responsibility. A list was
printed out and filed as an outbound train. The next station down the line
would then receive their deck of cards from their printer/computer so they
could perform the arrival procedure. If the train was merely passing through,
the arrival and departure would be reported
within seconds of each other. The times were gotten from the train crew
as they reported their physical location to the dispatcher. Reporting an
arrival was similar and would transfer the cars’ location to your station’s
responsibility. To make things work
easier, each station was designated a station code which also generated a
numeric tag, an industry was designated a numeric tag. Punch cards are limited
in the data you can input into them.
At 17th St. yard office, the keypunch operator
also needed to input the data from the markup of the manifest clerk for each
train. This would entail putting the destination tags into the punch cards so
that when a list was printed out, the yardmaster would be able to plan his work
with his switch crews to get the cars in the correct destination whether they
would be going to a local industry for loading or unloading or on the next
train out of town. Finally, the keypunch
operator also received the carmen’s report on each train reflecting the cars
that would need to go to the shop tracks for repair. Again, these needed to be
reported to C.O.M.P.A.S.S. so they would print out on the track list given to
the yardmaster.
IBM Keypunch Machine
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17th St
keypunch operator also did the arrivals and departures for the unit
trains out of Allouez, empties going to the mines and loads returning. Since
they were primarily unit trains, the BN just had 3 decks of cards (one for each
plant destination, Hibbtac, National Tac, and Butler Tac) to save a little on
the number of cards being used. Most nights, the keypunch operator job was
quite busy and occasionally the chief clerk would send you out to assist the
yard clerk with his duties of crew transport of verifying trains.
When the keypunch operator was finished reporting to
C.O.M.P.A.S.S. they would run a switch list of the track for the yardmaster and
give the deck of cards to the rack clerk so they could be placed on the proper
track in the rack.
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